Yup. It’s definitely a pole. Better build a research station near it, just to be sure. Oh, and aparently, the Iceplanet has 3 suns. (But we didn’t have to build a research station to figure that one out – That would just be silly!)
Subterranean ICBM complex extending for miles via underground tunnels.
“If it has to be there yesterday, it has to go by Scythe.”
The Scythe is meant for carrying small, important cargo from point A to point B without getting stopped in between. It has no armament to speak of, but it is equipped with the standard Blacktron cloaking system, as well as a very special engine. The Scythe is one of the only Blacktron ships with faster-than-light capabilities, making its slogan more than just exageration. Naturally, this property makes it extremely popular among smugglers.
The ship’s odd design is compensated by the internal anti-grav generator, which ordinarliy is used only for takeoff, landing, and minor maneuvering. In the Scythe, it performs a double roll by shifting the vessel’s center of mass over to where it needs to be for stable flight. Failure of the anti-grav generator would theoretically send an unfortunate pilot to a spiraling doom, but this has never happened yet. It is also this odd design that often inspires such interesting names as “One Armed Bandit,” “Fish Bone,” and “SST.”
An Experiement in asymmetry, the Scythe embraces the ideas found in Renegade and takes them a step further. After I decided to build a ship with the form of a scythe, the first step was modifying the Lego group’s Invader. The three modules still follow the basic Nose-Cargo-Engine pattern of the Invader, and if you look at the port side of the cargo module, you can also see another minor resemblance to Invader. This is also my first model that required some preliminary sketches. If I get around to finding a scanner, I’ll put up the drawing.
To make it truly Blacktron, I tried to make it very functional. This meant that it had to be modular, and no space should be wasted. In the end, I’m rather satisfied with the results. Ordinarily, I probably would not have bothered building the droid compartment or the droid, but I felt that there was just a bunch of solid Lego in the middle of the drive section that wasn’t being used for anything at all. So, I used it. :)
Rumours of a new Blacktron fighter were confirmed when a squadron of 6 modified Invaders annihilated a Kelden class cruiser in just under 15 minutes. The new fighter, dubbed “Intruder” is fairly heavily shielded, especially for a ship it’s size, and has an extreme amount of firepower.
The original Invader class of starfighter had become little more than a courrier in its later years, so it was not without irony that the Blacktron starfighter division took an ailing design and transformed it into the deadly Intruder class assault vessel. The engines were kept secret from even some of the empire’s highest officials, however it has fast become known that they are notthe typical B class engines most midsized fighters are equipped with. While the standard Invader came with two lower power lasers (the nose mounted weapons), the Intruder is armed with four Sunburst heavy lasers, as well as a new particle beam weapon.
Particle Beam weapons were abandoned long ago in favor of laser weapons due to their enormous energy requirements and physical space limitations. It was thought that for a particle beam weapon to be as powerful as a comparable laser weapon, you would need a light troop transport to carry it. It seems the Blacktron engineering corp found a solution to that problem, and most scientists speculate that the engines and the weapons system feed off of some new form of power supply. Something far more space efficient than ever used before.
As Alliance scientists scramble to unlock the secrets of the Blacktron’s new power source and their new particle beam technology, all cruisers have been assigned fighter escorts and all military outposts are on hightened alert…
This one was inspired by the movie A.I., and I’ve tried to make it as true to the real thing as I could. It is a small VTOL craft, originally a police vehicle in the movie. It’s really just a small personal transport. It is also submersible, so it is extremely adaptable to the environment.
The Skyhop is equipped with no weapons, no shielding, and minimal engines. Anti-grav was not feasable in a vessel this small at the time, however, computer controled thrust vectoring had come to near perfection, making the Skyhop almost as nimble as a modern, anti-grav model of similar size. It can land pretty much anywhere there’s space for it, as it needs no runway. This model also has an array of search lamps above the canopy which come in very handy when in an under-water environment.
Design Note: If this model looks slightly familiar, I started with the nose from the Star Wars B-Wing and went from there. Also, there is some odd placement of 2×2 round tiles – these are actually meant to be those convex “button” tiles found on the undersides of iceplanet ships. Either the part doesn’t exist in Ldraw, or I just can’t find it, so I improvised.
The A1-F Apollo is the latest fighter from the Europa Shipyards, now famous from the recent success of their Triton fighter. Heavier and slower than the Triton, the Apollo is an assault craft armed with no less than three Sunburst laser cannons. While it does not perform nearly as well as the Triton in dog fights, when it comes to attacking larger ships or ground facilities, most pilots agree that the Apollo’s superior fire power is preferable over the Triton’s agility.
This Vehicle was inspired by the Lynx from the video game Military Madness (for the TG-16). So far, it’s the only thing I’ve ever designed that has wheels, as most of my work is in things that fly. I originally designed the Lynx back in 1994 or so. I’ve provided links to the 1994 design if you’d like to see how it’s evolved. Pretty much the only things that survived the remodeling were the tail pipes.
The Lynx is a small Dune Buggy armed with 2 long range surface-to-air missiles, also sometimes referred to as “HAND’s”. The term “HAND” can be applied to just about any high yield weapon of destruction. It first came into use when fighter pilots began writing the words “Have A Nice Day” on their warheads. The phrase soon became an acronym, and now it is common place to hear a soldier speak of his vehicle as being “armed with 2 hands”.
The Lynx is a light, fast ground vehicle meant to run into the field of fire, deliver its payload, and run out as fast as it came in. Typically, they are armed with either surface to surface missiles, or surface to air missiles. Lynx’s play a pivitol role in knocking out enemy radar stations, allowing allied air power to safely complete its missions.
Designed to appear both graceful and menacing, the Triton is a fast, light fighter that packs a mean punch. It is easily recognized by its three-cannon, three-tail configuration. Excellent visibility, rediculously over-powered weapons and propulsion systems, and versatility are only a few of the things that make the Triton a superior spacecraft.
The nose-mounted cannon is a Sunburst, while the two wing mounted cannons are conventional heavy lasers. One of the more common variants, the A3-N/S Triton “Stealth” replaces the nose cannon with a pan-spectral scanner and is equipped with a cloaking system. The Stealth variant is used mainly for reconaissance but occasionally supports other ships in surprise assaults.
It’s been said that the Triton Fighter spoils men; once they fly it, they will never again fly anything less. The key to this fighter’s success is its oversized engines. Though they are seldom operated at over 50% power, they are there to provide the fighter’s other systems with an extended power supply. The Sunburst cannon alone could not operate with much less than the power provided by the two B class engines.
As a historical note, the Triton was designed by the same corporation that built the Skyraider, hence the slight similarity between the two craft.
The Hell Cat was my first attempt at a transforming vehicle. The first thing I realized is that I wasn’t going to be able to make it go to a robot mode, so I was content to have a simple Plane to Guardian transformation. The legs simply fold back and the arms fit inside of them. The transforming variant has a number of things wrong with it; it’s not realistic (the arms go where the engines should be) and the arms are too skinny. Finally (and most importantly), it’s ugly. The legs are too long and the wings are too short for plane mode to look good.
The non-transforming variant fixes these problems. The F-12A Hell Cat has the engines moved up directly underneath the rear wings with air intakes under the front wings. This was slightly inspired by the pink car from F-Zero (for SNES).
The Hell Cat has two hybrid in-or-out-of-atmoshpere engines. The engines operate as standard jet engines while in atmospheric flight and switch to a vented plasma mode when in space flight. Armament consists of 3 plasma missiles, one Sunburst heavy laser cannon, and two anti-matter ejection cannons.
Internal Anti-Grav Generator
Two X-HJVP Engines
Sunburst Heavy Laser
Three Anti-matter Missiles
Two Anti-matter Ejection Cannons (F-12A variant only)
The Kestrel is a light assault helicopter armed with 4 machine guns and 2 air to air missiles. Most of the things I build are futuristic spacecraft. The Kestrel is an exception and uses only current technology. I built it during July of 98 and it was the only model I feel I actually got right the first time…
…So here I am, a year later, and I’ve decided I’ve never quite been happy with the landing gear setup. So, I redesigned it. The new landing gear is retractable and the Kestrel looks much better with the gear up. I also lengthened the rotor blades by two studs, modified the engines, and fixed a few structural problems (replacing multiple smaller pieces with single larger ones, reinforcing weak points, etc).
I started this one in July of 98, just before I built the Kestrel. Finally, six months later, I believe I have a final version of it ready. The wings and tail have remained the same, but the cabin and landing gear have been redesigned (repeatedly…). Among other things, the cabin looks more like a bird of prey and less like a bus.
The Skyraider is the first of the next generation of air/space craft powered by matter-antimatter technology. The two cylindrical structures behind the wings can hold a combined total of 1.2 kg of antimatter–more than enough to power the craft for literally years–and can be jettisoned in an emergency.
Propulsion is provided by three separate systems. The main engines are standard jet engines and are located behind the cabin. When the Skyraider leaves the atmosphere, propulsion is provided by the secondary system, the venting of plasma from the rear of the craft. This is terribly less efficient than the jet engines, but necessary if there is no oxygen present. Plasma venting can be used at any time, in or out of the atmosphere for a silent operating mode. The final propulsion system is based on a small directional antigravity generator located on the underside of the craft, between the antimatter containment pods. The generator can be used to provide lift, making the Skyraider a VTOL aircraft, much like its 20th century predecessor, the Harrier.
The Skyraider’s armament consists of two 800 MegaWatt burst Laser canons mounted on the wings and two Particle Beam cannons mounted on the cabin. The lasers vaporize most metals instantly and the PB-guns have been known to shatter small astroids. The defense system is also based on the antigravity generator, which can generate an antigravity force field around the craft. This field can deflect any projectile, but has no effect against laser weapons.